Yeah the web version is a little weird and janky. If I'm gonna be completely honest, I pretty much never tested it until right before I was about to release it.
I was able to build and run it without much issue, but it likely didn't complain since I built it on my own machine. It's quite common to encounter these kinds of issues for indie software (un-notarized) on macOS, but there are quite a few ways around it.
Although macOS will complain about not being able to run the un-notarized executables, it's still possible through a variety of means which can be done by the end-user, though at times they can be a bit inconvenient.
If you ad-hoc sign the application (doesn't require a developer account to my knowledge, just enable add the "Disable Library Validation" entitlement beforehand), I think it would just require right-clicking or control-clicking to open instead of double-clicking to open.
The only issue after building was that the built-in fullscreen didn't work and just added a black background with the game in the top right, but after disabling it you can use the native window controls to fullscreen it without issue.
Thanks for the pretty detailed response. I'll definitely look into all of this and see if I can get it running on my hardware (which is a puny little 2012 Macbook Air...).
I know for certain that my initial issue was that the Mac executable wasn't signed in anyway giving me the "App is damaged and can't be opened" error. So at the veeeery least I'll get it signed. I hope running an outdated (Catalina) of macOS doesn't give me issues with running on newer versions.
To be honest I have the money for a 13" M2 Macbook Air... but I'm saving it for a car (real important in rural USA) AND it would leave me almost broke. But I definitely want to support Macs at... some point.
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How to move
this game is awesome make another
on the windows version so much ketchup on the text
Uh... if you could please send a screenshot of what you're talking about that would be appreciated
oh the bug is now fixed i can show
i shows the mouse while moving around and its really annoying.
Are you playing on the web or desktop version?
web, though i can play on desktop, so if thats the issue, np
Yeah the web version is a little weird and janky. If I'm gonna be completely honest, I pretty much never tested it until right before I was about to release it.
absolutely excellent
the text is all messed up on the native linux release and the windows release with wine
Hey, sorry for the almost week late reply. If you could send a screenshot showing off the messed up text that would be great
desperate for a Mac release
actually I'll try to build it myself since I'm cool like that
but it would be like, even cooler if you could just download it
If you get a working build, do tell me and I’ll put it up here for download
I would if I could, but Apple made it real difficult to get a proper executable that doesn’t get totally rejected by modern versions of macOS.
Or I’m just dumb.
I was able to build and run it without much issue, but it likely didn't complain since I built it on my own machine. It's quite common to encounter these kinds of issues for indie software (un-notarized) on macOS, but there are quite a few ways around it.
Although macOS will complain about not being able to run the un-notarized executables, it's still possible through a variety of means which can be done by the end-user, though at times they can be a bit inconvenient.
If you ad-hoc sign the application (doesn't require a developer account to my knowledge, just enable add the "Disable Library Validation" entitlement beforehand), I think it would just require right-clicking or control-clicking to open instead of double-clicking to open.
Take a look here:
- https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#ap...
- https://support.apple.com/guide/mac-help/mh40616/
The only issue after building was that the built-in fullscreen didn't work and just added a black background with the game in the top right, but after disabling it you can use the native window controls to fullscreen it without issue.
Thanks for the pretty detailed response. I'll definitely look into all of this and see if I can get it running on my hardware (which is a puny little 2012 Macbook Air...).
I know for certain that my initial issue was that the Mac executable wasn't signed in anyway giving me the "App is damaged and can't be opened" error. So at the veeeery least I'll get it signed. I hope running an outdated (Catalina) of macOS doesn't give me issues with running on newer versions.
To be honest I have the money for a 13" M2 Macbook Air... but I'm saving it for a car (real important in rural USA) AND it would leave me almost broke. But I definitely want to support Macs at... some point.
WE MAKING IT OUT OF THE GAS STATION WITH THIS ONE
WE'RE BARACK BABY IT'S NOT JOEVER IT'S JUST THE JOEGINNING
609/10
such a glorious, magnificent, yet (somewhat) simple game.
This games are epic
Back after 2 months. I still love this game.
what do you use to make games?
I use the Godot game engine
thanks for the reply
nagyon jó játék
as somebody who as been playing this AAA Game series since release, I'm extremely happy it has gone open source :)