The Vita Update(!!!!!!)
How To Rob A Gas Station » Devlog
The Vita Update
You guys probably forgot about this game, but I didn't.
Thanks to SonicMastr, we now have the ability to export Godot games to the best (don't @ me) handheld ever made, the PSVita.
And it was my dream to be able to put Godot games on Vita, so of course I put HTRAGS on the Vita.
If any of you guys are also Godot developers, and you want to put your game on Vita. Make sure that you have "Fallback to GLES2" enabled in the project settings, or else it will crash on startup even if you have GLES2 set as your renderer.
Anyways, that's about it goodbye.
EDIT: Here's a photo of it running on a Vita
Files
How To Rob A Gas Station.vpk 46 MB
Jul 14, 2022
Get How To Rob A Gas Station
How To Rob A Gas Station
Status | Released |
Author | POtO Software |
Genre | Adventure |
Tags | 3D, Comedy, First-Person, Multiple Endings, PSX (PlayStation), Retro, Short |
More posts
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- v2.0 (final update) is still live!Feb 28, 2022
- v1.75 Update is now live!Feb 11, 2022
- v1.5 Update is now live!Feb 07, 2022
- 1.1 Update is live!Feb 06, 2022
- Update later todayFeb 05, 2022
Comments
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hey bro, i found your game on the homebrew browser and i really like it, only downside i have to say about it tho is that it takes forever to load inbetween areas, just wanted to let you know cuz a fix for that would be epic so i can piss in the sink at optimal speeds, cheers.
I talked to the developer of the Godot Vita port to find out why the load times were so long. Basically, Godot’s GLES2 renderer doesn’t have a shader cache, while GLES3 does. But we don’t have GLES3 on the Vita so it has to compile shaders at runtime every single time. Since Godot is open source someone could probably implement a shader cache (not me though since I barely know C and I certainly don’t know anything about GL shaders or game engines), but since it only affects the Vita I honestly doubt it.
tl;dr: it’s unfortunately something I can’t fix